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Grok-It
Concepts
(Explanation as a voiceover in a coming Flash movie)
Introduction
Often we've heard it said that we are in the 'information age.' The amount
and diversity of information being produced in the many fields of human
knowledge grows at a previously unimagined rate. Like the printing press,
the computer has changed the way we create, use, and store information.
Database and data management technologies have certainly become more powerful
and efficient. Yet, even with these techniques, information gets buried
and in some sense 'lost' in storage. While the information user may know
of existing information he can't get at, as the amount grows he does not
even know the new information being added! The best response all our information
could produce is therefore not available to the crisis response expert.
Why has it become more difficult, even unlikely, for a decision maker
to get from raw data to meaningful perception, then decision? In the following
multi-media presentation we hope to clearly and simply present the problem
and the Grok-It solution for getting from data to perception.
Problem
(first sequence in Flash presentation-voiceover)
In a very real sense, the information age has become the communications
age. The volume and diversity of the information we've created requires
that we create better ways to communicate all of it. Otherwise, it's as
though we didn't usefully have it in the first place. Why have it? Its
like having a huge bank account, but no way to get money out of it. It
is now a question of communications technology, and of human-information
interface technologies in particular. Grok-It science begins with the
assumption that current interaction with vast and diverse information
resources for urgent purposes is hindered by
1) A neglect of the multiple sensory systems of the human body &
2) Perceptually inferior preparations of information for those senses
which are used.
Sensory
Neglect
The visual sense has been given top priority in the area of human-information
interaction. All our data is made available through the eyes, with few
exceptions. There are at least two other senses which are completely cut
out of the interaction with information-the ear and the skin which has
seldom, if ever been exploited as a medium of information gathering. Of
course, the blind have benefitted greatly from it. There is to say the
least a serious bias towards the visual at the expense of access.
Perceptual
Inadequacy
Even the way information has been prepared for the visual sense is often
inferior, as it has been rendered as text, numeric characters, and crude
graphics. In our explorations, the medical expert is always dealing either
with printed textual material, or else with the unintelligible visual
forms of data produced by medical instruments like the EEG, EKG, and such
others. Text, numbers, symbols, squiggly lines, and graphs have perceptual
qualities which are inadequate to the urgent requirements of crisis response
experts (eg. doctors, emergency medical personnel, etc.). The information,
as typcially represented, is just perceptually defficient, to the neglect
of the extraordinary capacity of our brain to capture and process information
from our senses. We are not saying that vision or text are bad ways of
accessing information. Rather, we are making a conceptual point that while
these work well for some needs, the critical nature of some information
requirements is hindered by them. Namely, when great quantities and diversities
of information must be accessed, represented in all their richness, and
then used in a rapid manner. Grok-It science offers conceptual solutions
for information demand by rethinking the sensory and perceptual possibilities
for how to render maximally rich information to the human body.
Solution
How
can we change the way information is presented? Again, we are looking
to create both multi-sensory and perceptually enriched information to
the user. We want to make visual, aural, and tactile renderings which
are loaded with needed information for rapid use. Our goal is to conceptualize
a system that brings together the different sensory renderings into one
unified dynamic interface. Grok-It science handles this challenge by pulling
together technological solutions which are being developed in different
areas of human-computer interfacing. The ideas of data mining, knowledge
discovery, and perceptualization of information are key to this work.
Data mining and knowledge discovery are new and powerful ways of accessing
quantities of data and doing unique searches through them. Perceptualization
of information is concerned with how we take that data we have generated
in our querry and put it into multisensory forms.
Data
Mining & Knowledge Discovery
In a Grok-It system, data mining processing is part of the core functionality
of the interface. In order to transform data into the different perceptionalizations
available to the user, an extraordinary means of turning repositories
of data into novel and powerful information is required. "Gold mining
is a process for sifting through lots of ore to find valuable nuggets.
Data mining is a process for discovering patterns and trends in large
datasets to find useful decision making information … There are many different
definitions of data mining. Almost all of them involve using the today's
increased computing power and advanced analytical techniques to discover
useful relationships in large databases." "Data mining is a 'knowledge
discovery process of extracting previously unknown, actionable information
from very large databases'" [Aaron Zornes, The META Group] "Data mining
is the process of discovering meaningful new correlations, patterns and
trends by sifting through large amounts of data stored in repositories,
using pattern recognition technologies as well as statistical and mathematical
techiques" [Gartner Group] quotes from www.spss.com
Perceptualization
of Information
Perceptualizing information is a simple idea. In their stored form, data
and information reside in databases or on hard drives; they have not yet
been perceptualized. That is, they have not yet been put into a form which
is accessible to the different senses of the user. Typically, this form
is visual and exists as text and numbers across a computer screen or on
paper. These are the standard pereceptualizations of information we are
used to. Grok-It science is about multi-sensory interaction with novel
and rich perceptualizations of information. To repeat: information will
be rendered for three senses rather than one. The eyes, ears, and skin
will all become aveneus for gathering data. Perceptualization of information
is an idea which assumes that under high intensity demand for much and
different information, it is best to divide the different information
up. After processing the different data through data mining techniques,
the goal is to take some of that data and put it into a form which is
highly accessible to the visual sense. Likewise, take some of the data
and make it accessible to hearing; and so with the tactile, or haptic
surfaces of the body. Large quantities of diverse data may be transformed
into multi-sensory forms of information.Here we see the basic ideas of
1)
geometry, color, texture, and dynamics becoming meaningful features
of information which has been 'visualized'
2) tone, pitch, timbre, volume, duration, location becoming meaningful
features of information which has been 'sonified', or converted into
sound forms.
3) touch, felt position, motion, and force becoming meaningful features
of information which has been converted into forms which come into contact
with hands, fingers, arms, or skin and muscle sensations of the body
known as tactile or haptic manifestations. Think of the braille used
by the blind, and imagine an ellaboration of this idea for accessing
information without sound or image but with physical impressions across
body surfaces.

This
is the Grok-It solution to the problem of getting information to multiple
senses in richer forms for each of the senses. Towards what end? Of what
kind of need for information is Grok-It science a solution?
Application
It
was a specific challenge that forced our thinking into the direction of
Grok-It interface design. In emergency situations where people have been
affected by natural catastrophe, war, or similar assaults, how do expert
response personnel get effective and rapid access to the many kinds of
information they need to respond adequately? What is the best way to make
the response efficient, timely, and powerful? We believe it is a matter
of having all the necessary information that could be made available.
However, as important as the information is in itself, an inadequate presentation
of the information is a hindrance to its value. Response personnel must
not only have the most important information, but it must be available
in a manner that opens up the most meaning possible, and that it do so
rapidly. Decisions made with this benefit are very potent and help the
greatest number of people and situations. Grok-It science is what we call
an 'interventional informatic:' taking a Grok-It system and deploying
it in a crisis response manner is intervening with information to alter
an outcome. Applying Grok-It science to paticular need so as to optimize
human outcomes is the goal of this work. Project Strong Angel was a kind
of mock-up crisis response exercise that took place in the Hawaiin desert
in Summer of 2000. Strong Angel is an international exercise which will
encourage collaborative efforts between military forces, and private sector
entities, with the goal of improving methods and matrices during disaster
relief efforst. Our participation in Strong Angel was directed towards
the substantial problems of interfacing experts with information assets-ones
emerging from both the field and resources distributed on-line. These
images from the Strong Angel project give a sense of the kinds of elements
which are to be found in a crisis response situation, and the opportunities
for deploying interface integrating systems outlined in this presentation.
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